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31103 Game Design Studio 2

Warning: The information on this page is indicative. The subject outline for a particular semester, location and mode of offering is the authoritative source of all information about the subject for that offering. Required texts, recommended texts and references in particular are likely to change. Students will be provided with a subject outline once they enrol in the subject.

UTS: Information Technology: Software
Credit points: 6 cp

Subject level:

Undergraduate

Result type: Grade, no marks

Requisite(s): 31102 Game Design Studio 1 AND 78 credit points of completed study in C10229 Bachelor of Science in Games Development

Handbook description

This subject builds on the existing project produced in 31102 Game Design Studio 1. Students work in teams to polish the games and bring them up to commercial quality product standards. Alternatively, students can extend the games from the previous subject and implement them on a different platform. The intellectual property of the games developed belongs to the team and it is expected that some teams market their games after completion of the subject.

Subject objectives/outcomes

On completion of this subject student will be able to:

1. Follow project management principles to create a new piece of software

2. Reflect on project management principles and apply them to game development domain

3. Combine the design, programming and artistic skills of group members to form a coherent team

4. Reflect on the work completed to formulate a coherent critique of the work

5. Combine external resources and apply them to the existing project

6. Formulate and create a game that is novel and has been tested on users.

Contribution to course aims and graduate attributes

Game Design Studio 2 is a core subject in the Bachelor of Science in Games Development program. This subject assures students ability to establish priorities in a project (A2) and design software components (B2) using relevant problem solving methodologies (B1). Students work in groups (E2, E3) to synthesise solutions (B3) in a semester-long project, implement their solution (B5) and perform self-reviews (F1).

The final projects are presented (E1) at the end of the semester in a public event.

This Subject contributes to the following Graduate Attributes:

A2. Prioritize, B1. Problem solving, B2. Design, B3. Synthesise, B5. Research skills, E1. Communicate effectively, E2. Teams, E3. Project management methodologies, F1. Performance-review.

A complete list and description of Graduate Attributes for the Faculty of Engineering and Information Technology can be found at

http://feit.uts.edu.au/faculty/graduate-attributes.html

Assessment

Assessment Item 1: Quiz

Objective(s):

1, 2

Weighting:

15%

Assessment Item 2: Sprint 1

Objective(s):

1, 3, 4, and 5

Weighting:

5%

Assessment Item 3: Sprint 2

Objective(s):

1, 3, 4, and 5

Weighting:

10%

Assessment Item 4: Sprint 3

Objective(s):

1, 3, 4, and 5

Weighting:

10%

Assessment Item 5: Research Essay

Objective(s):

1, 3, 4, and 5

Weighting:

30%

Assessment Item 6: Final Project Release

Objective(s):

4 and 6

Weighting:

30%

Required texts

No required text

Other resources

UTSOnline http://online.uts.edu.au/