University of Technology Sydney

89217 Immersive Media Studio: Play

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Subject handbook information prior to 2023 is available in the Archives.

UTS: Design, Architecture and Building: Design
Credit points: 12 cp
Result type: Grade and marks

Description

In this studio students develop an understanding of how play and social interactions inform the design of animation experiences. Students undertake investigations into play scenarios, multi-narrative storytelling, game-form and animation design for active or passive audience engagement and the role that animation plays in each.

Working with a project scenario, students design animation responses that investigate, define, document and visualise aspects of play in relation to animation content. This studio places emphasis on exploratory and experimental approaches that help students develop advanced visual language and understanding of social engagement in the context of immersive animation experiences.

Subject learning objectives (SLOs)

On successful completion of this subject, students should be able to:

1. Possession of a cultivated habit of researching and experimenting within design practice.
2. Ability to reflect and engage in self-critique and critical thinking.
3. Visual communication skills appropriate to context.
4. Oral presentation skills appropriate to audience contexts.
5. Ability to analyse and synthesise complex ideas.
6. Capacity for perceptive concept development.
7. Understanding of the role of design and aesthetics in facilitating an audience's understanding of narrative.
8. Ability to demonstrate a high level of craft and production values across a range of analogue and digital processes.
9. Ability to critically appraise, develop or redirect design ideas.
10. Ability to understand and challenge animation design conventions.

Course intended learning outcomes (CILOs)

This subject also contributes to the following Course Intended Learning Outcomes:

  • Ability to undertake an ethical approach towards Animation. (A.2)
  • Ability to understand an international context, where Animation is seen as an integral part of cultural production. (A.4)
  • Ability to communicate animation concepts and ideas in a professional and convincing manner (C.3)
  • Ability to understand and challenge animation design conventions (I.1)
  • Ability to produce inspirational responses in the integration of animation learning experiences (I.3)
  • Ability to innovatively use and apply animation technologies and materials (I.4)
  • Ability to critically select and utilise both analogue and digital animation technologies (P.3)
  • Ability to make active connections between diverse forms of information through animation design research and analysis (R.2)
  • Ability to reflect and engage in self-critique and critical thinking (R.4)

Contribution to the development of graduate attributes

A-2. Undertake ethical approach

A-4. International outlook; animation as an integral part

C-3. Communicate animation concepts and ideas

I-1. Understand and challenge

I-3. Produce inspirational responses

I-4. Innovatively use and apply

P-3. Critically select and utilise

R-2. Make connections through research and analysis

R-4. Reflect and engage

Teaching and learning strategies

The studio aims to develop effective communication skills through explorative and collaborative practices within image-construction, animation and narrative themes. The studio prioritises a multi modal, reflective, human-centred approach to design, animation and narrative and for students to exploit the full vocabulary of traditional and digital technologies.

The emphasis is on independent/self directed/negotiated projects which are supported by tutorials and group critiques. A weekly 1 x 3hr studio session will include class discussions, student presentations and studio time for project development. Individual student meetings will be scheduled where applicable. Added to this there is an expectation of approx 10 hrs of self-directed practice outside class hours each week. Work will be evaluated based on aesthetic and conceptual qualities, innovative approaches to the medium, and overall effort.

Content (topics)

The subject is organised around an initial ideas development period of weekly exercises to strengthen student's conceptual and technological skills followed by the production of a final project that aims to challenge animation convention/s. Areas covered include formats, mediums, ideas research, story structure, visualisation, context, audience perception/relationships, use of hybrid technologies.

Assessment

Assessment task 1: Portfolio of weekly exercises

Objective(s):

This task addresses the following subject learning objectives:

10, 2, 3, 5 and 7

This task also addresses the following course intended learning outcomes that are linked with a code to indicate one of the five CAPRI graduate attribute categories (e.g. C.1, A.3, P.4, etc.):

A.4, C.3, I.1, R.2 and R.4

Type: Portfolio
Groupwork: Individual
Weight: 20%
Criteria:

1. An ability to translate acquired design skills into new contexts

2. Ability to analyse and synthesise complex ideas

3. Possession of a developed aesthetic sensibility

4. Ability to position work within a wider social and cultural context

5. Ability to reflect and engage in self-critique and critical thinking

Assessment task 2: Portfolio of weekly exercises

Objective(s):

This task addresses the following subject learning objectives:

1, 10, 2, 5, 6 and 8

This task also addresses the following course intended learning outcomes that are linked with a code to indicate one of the five CAPRI graduate attribute categories (e.g. C.1, A.3, P.4, etc.):

A.2, A.4, C.3, I.1, I.3, P.3 and R.2

Type: Portfolio
Groupwork: Individual
Weight: 30%
Criteria:

1. An ability to translate acquired design skills into new contexts

2. Ability to analyse and synthesise complex ideas

3. Possession of a developed aesthetic sensibility

4. Ability to position work within a wider social and cultural context

5. Ability to reflect and engage in self-critique and critical thinking

6. Ability to Re-imagine human-technology relationships

7. Willingness to experiment and take risks

8. Understanding of ethical practice

9. Capacity for perceptive concept development

Assessment task 3: Final Animation with process journal

Objective(s):

This task addresses the following subject learning objectives:

1, 2, 4, 5, 6, 7, 8 and 9

This task also addresses the following course intended learning outcomes that are linked with a code to indicate one of the five CAPRI graduate attribute categories (e.g. C.1, A.3, P.4, etc.):

A.2, I.1, I.3, I.4, R.2 and R.4

Type: Project
Groupwork: Individual
Weight: 50%
Criteria:

1. An ability to translate acquired design skills into new contexts

2. Ability to analyse and synthesise complex ideas

3. Possession of a developed aesthetic sensibility

4. Ability to position work within a wider social and cultural context

5. Ability to reflect and engage in self-critique and critical thinking

6. Ability to Re-imagine human-technology relationships

7. Willingness to experiment and take risks

8. Understanding of ethical practice

9. Capacity for perceptive concept development