University of Technology Sydney

C10390v1 Bachelor of Technology and Innovation

Award(s): Bachelor of Technology and Innovation (BTechInn)
UAC code: 609605 (Autumn session)
CRICOS code: 092522A
Commonwealth supported place?: Yes
Load credit points: 144
Course EFTSL: 3
Location: City campus

Notes

This course will not be offered in 2020.


Overview
Course aims
Career options
Course intended learning outcomes
Admission requirements
Assumed knowledge
Course duration and attendance
Course structure
Course completion requirements
Course diagram
Course program
Other information

Overview

This new degree is a direct response to industry demand for graduates equipped to work at the intersection of technology, creativity and innovation. Graduates of this course can engage in a broad range of technology-related careers. The course is also for students who have the desire to eventually become strategic influencers in technology-related roles.

Taking a transdisciplinary approach, the Bachelor of Technology and Innovation engages students with open, complex and networked problems and in doing so, enables them to develop the technological knowledge, practices, perspectives and strategies drawn from a diverse range of discipline areas. Extending their industry engagement, all students have the opportunity to undertake a carefully selected internship in the second year of the program, creating a tangible connection between the university learning environment and their future career aspirations.

Course aims

During the course, students explore past, present and future technology scenarios from social, technical and creative perspectives. From the start, they collaborate with industry, community, government and academic researchers on real briefs and live projects.

With its focus on high-level technological thinking and problem-solving practices that lead to the development of innovation, and creative and entrepreneurial outcomes, this course prepares graduates to navigate across a rapidly accelerating world of change.

Career options

Career options include technology fusionist; digital experience curator; intelligent system designer; technology policy advisor; innovation change manager; IoT architect; augmented reality designer; social entrepreneur.

Course intended learning outcomes

1.1 Critically examine technologies to enhance doing things in social and professional contexts
1.2 Use script, digital tools, techniques and practices to build applications and devices
1.3 Explore different representations of a problem and conceptualise at multiple levels of abstraction
1.4 Apply abstraction and test proposed design for a digital application
1.5 Develop models and prototype using appropriate digital techniques, tools and technologies
2.1 Explore the relevance and test the value of frameworks, approaches and methods from different disciplines, professional practices or fields of inquiry for gaining insights into particular problems, proposals, technological practices, contexts and systems
2.2 Research and analyse problem situations or contexts from multiple disciplinary or personal perspectives to develop a deep understanding of the needs, interests and values of multiple stakeholders
2.3 Explore, interrogate, generate, apply, test and evaluate problem-solving strategies to extract social, economic, strategic or other value from data
2.4 Integrate findings from research and problem/ stakeholder/data analysis in creative and useful ways to generate technological ideas
2.5 Critically examine, test, appreciate and articulate the speculative or actual value of technological outcomes for different stakeholders, whether at a societal, organisational, community or individual level
3.1 Communicate, explore, network and negotiate in ways that elicit and are inclusive of ideas from diverse disciplines
3.2 Design, develop and apply appropriate team-based decision-making frameworks and practices to collaborate according to proposed intentions
3.3 Use a range of appropriate data, media, techniques, technologies and methods creatively and critically in multi-disciplinary teams to discover, investigate, design, produce and communicate ideas or artefacts
3.4 Articulate often-complex ideas simply, succinctly and persuasively to a diverse team or audience
3.5 Recognise problems, challenges and opportunities that require transdisciplinary practices and identify or assemble relevant teams to tackle those problems, challenges and opportunities
3.6 Communicate confidently and with diplomacy to influence essential stakeholders or decision makers and to achieve impact
3.7 Create environments to support inspiration and reflexivity so that inter- and transdisciplinary practices can develop and thrive
4.1 Identify and represent the components and processes within complex systems and organise them within relational frameworks
4.2 Select, apply and evaluate various techniques and technologies for investigating and interpreting complex systems
4.3 Imagine and design initiatives within existing organisational structures (intapreneurship) or build a new context for change (entrepreneurship)
4.4 Analyse, understand and articulate the strengths and weaknesses of particular techniques, technologies or creative choices in relation to time, quality and cost
4.5 Critically explore and articulate the transformation required to create and implement innovation, with sensitivity to the creative destruction that this requires
5.1 Identify significant issues, challenges or opportunities and assess potential to act creatively, technologically and ethically on them
5.2 Design and develop technological ideas, strategies and practices for betterment that engage with and respond respectfully, generatively and analytically to different ways of knowing across community and cultural contexts
5.3 Interrogate and appreciate the ethical responsibilities related to social, legal and regulatory practices
5.4 Make technological decisions that recognise the humanity of others by engaging ethically and sensitively to the values of particular groups, communities, organisations or cultures
5.5 Exercise good judgment in knowing when to take a leadership role, and when to enable leadership by others to address community, organisational or cultural issues, challenges and opportunities through technological innovation

Admission requirements

Applicants must have completed an Australian Year 12 qualification, Australian Qualifications Framework Diploma, or equivalent Australian or overseas qualification at the required level.

The English proficiency requirement for international students or local applicants with international qualifications is: Academic IELTS: 6.5 overall with a writing score of 6.0; or TOEFL: paper based: 550-583 overall with TWE of 4.5, internet based: 79-93 overall with a writing score of 21; or AE5: Pass; or PTE: 58-64; or CAE: 176-184.

Eligibility for admission does not guarantee offer of a place.

International students

Visa requirement: To obtain a student visa to study in Australia, international students must enrol full time and on campus. Australian student visa regulations also require international students studying on student visas to complete the course within the standard full-time duration. Students can extend their courses only in exceptional circumstances.

Assumed knowledge

Any two units of English.

Course duration and attendance

The course is offered on a three-year, full-time or equivalent part-time basis.

Course structure

Students must complete 144 credit points made up of 120 credit points of core subjects and 24 credit points of electives.

Industrial training/professional practice

Transdisciplinary collaboration occurs within a diversity of complex, dynamic and networked contexts. The course involves significant industry engagement as part of the learning process.

All students complete an internship in Year 2, providing opportunities for mentored professional experience and active engagement with industry. This is in addition to the integrated real-world projects and industry exposure provided throughout the course.

Students may be required to relinquish intellectual property when they opt in to certain industry-related experiences, particularly relating to internships and capstone projects.

Course completion requirements

STM91178 Core subjects (Technology and Innovation) 120cp
CBK91226 Electives (Technology and Innovation) 24cp
Total 144cp

Course diagram

Course diagram: C10390

Course program

The following example shows a typical full-time program.

Autumn commencing, full time
Year 1
Autumn session
94674 Technology Lab 1: Imagine and Create   8cp
94668 Project: Complex Challenges to Creative Possibilities   8cp
94673 Science Fiction: Making Futures   8cp
Spring session
94676 Technology Lab 2: Connect and Network   8cp
94669 Project: Data-driven Design Challenges   8cp
94672 Creative Methods and Entrepreneurial Initiatives   8cp
Year 2
Autumn session
94677 Technology Lab 3: Exchange and Influence   8cp
94670 Project: Global Grand Challenges   8cp
94679 Complexity and Sustainable Futures   8cp
Spring session
94666 Innovation Internship   12cp
Select 12 credit points of options   12cp
Year 3
Autumn session
94678 Innovation Capstone: Research and Development   12cp
Select 12 credit points of options   12cp
Spring session
94667 Emergent Professional Practice   12cp
94671 Innovation Capstone: Realisation and Transformation   12cp

Other information

Further information is available from:

UTS Student Centre
telephone 1300 ask UTS (1300 275 887)
or +61 2 9514 1222
Ask UTS