C10356v3 Bachelor of Design in Animation Bachelor of Creative Intelligence and Innovation
Award(s): Bachelor of Design in Animation (BDesign)Bachelor of Creative Intelligence and Innovation (BCIInn)
UAC code: 609538 (Autumn session)
CRICOS code: 088068G
Commonwealth supported place?: Yes
Load credit points: 240
Course EFTSL: 5
Location: City campus
Overview
Course aims
Career options
Course intended learning outcomes
Admission requirements
Course duration and attendance
Course structure
Course completion requirements
Course program
Other information
Overview
The Bachelor of Design in Animation gives students with a passion for visual arts, drawing and storytelling the knowledge and hands-on experience required to create animation work that stands out in a global industry. Students learn how to observe the world around them, drawing directly from life to gain inspiration for characters and stories. They discover how to think creatively and develop ideas through multiple stages, focusing on character development, narrative and performance. They also learn the fundamental 2D and 3D animation skills to bring their stories to life.
Taking a transdisciplinary approach, the Bachelor of Creative Intelligence and Innovation utilises multiple perspectives from diverse fields. Integrating a range of industry experiences, real-world projects and self-initiated proposals, it equips graduates to address the wicked problems, complex challenges and untapped opportunities in today's world.
At UTS, students benefit from outstanding industry connections. Across the degree, students have the opportunity to work with live projects, such as VIVID, BEAMS Festival or collaborations with the Australian Quartet. UTS also has strong relationships with leading industry players such as Flying Bark Productions and Animal Logic.
The academic team understands that teamwork is at the heart of the animation industry. A studio-led approach creates a high-intensity environment where students learn how to work with their peers in a professional and collaborative atmosphere.
The Bachelor of Creative Intelligence and Innovation is a combined degree and delivered in accelerated form, so it only takes one year longer than the core professional degree. Students gain leading edge capabilities that are highly valued in the globalised world, including dealing with critical and creative thinking, invention, complexity, innovation, future scenario building and entrepreneurship, and the ability to work on their own across disciplines. These creative intelligence competencies enable students to navigate in a rapidly changing world.
Course aims
This course gives students skills and an outlook that extends beyond the university, and cultivates a collaborative and global vision of design. As part of the ongoing development of key industry innovators, the course aims to create new approaches to 2D and 3D animation and VFX design, enabling graduates to better develop, adapt and respond to a range of creative partnerships and collaborations.
Students develop an understanding of their individual design language and theoretical position in relation to historic and contemporary contexts.
Career options
This industry-focused course opens up animation careers in film, television and multimedia. Career options include director, animator, scriptwriter, concept artist, character designer, storyboard artist, producer, modeller, rigger, VFX artist, editor or compositor.
With the combined degree, students maximise the potential of their chosen profession by being a creative thinker and initiator of new ideas. Graduates are highly sought after, with the ability to identify and develop solutions to some of the most complex issues that face their discipline and society.
Course intended learning outcomes
A.1 | Ability to take autonomous decisions and responsibility |
A.2 | Willingness to help other students and share knowledge and expertise |
A.3 | ability to position work within a wider social and cultural context |
A.4 | Ability to recognise and appreciate cultural diversity including multicultural, gender and indigenous perspectives |
C.1 | Ability to work cooperatively as part of a team, negotiate differences and take a leadership role when required |
C.2 | Ability to communicate ideas clearly and effectively in verbal and visual presentations |
C.3 | Ability to constructively engage with subject learning activities |
C.4 | Willingness to contribute positively to critique and feedback process |
CII.1.1 | Identify and represent the components and processes within complex systems and organise them within frameworks of relationships |
CII.1.2 | Select, apply and evaluate various techniques and technologies for investigating and interpreting complex systems |
CII.1.3 | Discern common qualities of complex systems and model their behaviour |
CII.1.4 | Generate insights from the creative translation of models and patterns across different systems |
CII.2.1 | Recognise the nature of open, complex, dynamic and networked problems |
CII.2.2 | Explore the relevance of patterns, frameworks, approaches and methods from different disciplines, professional practices or fields of inquiry for gaining insights into particular problems, proposals, practices, contexts and systems |
CII.2.3 | Analyse problem situations or contexts from multiple disciplinary or personal perspectives and integrate findings in creative and useful ways |
CII.2.4 | Test the value of different patterns, frameworks and methods for exploring and addressing complex challenges |
CII.2.5 | Interrogate and generate ways to create value and evaluate outcomes |
CII.2.6 | Examine, articulate and appreciate the speculative or actual value of outcomes for different stakeholders, communities or cultures over time |
CII.3.1 | Communicate, explore, network and negotiate in ways that are inclusive of and mine for ideas from diverse disciplines |
CII.3.2 | Design, develop and apply appropriate team-based decision making frameworks and participate collaboratively in teams according to proposed intentions |
CII.3.3 | Use a range of appropriate media, tools, techniques and methods creatively and critically in multi-disciplinary teams to discover, investigate, design, produce and communicate ideas or artefacts |
CII.3.4 | Articulate often-complex ideas simply, succinctly and persuasively to a diverse team or audience |
CII.3.5 | Create environments to support inspiration and reflexivity so that inter- and trans-disciplinary practices can develop and thrive |
CII.3.6 | Recognise problems, challenges and opportunities that require transdisciplinary practices and assemble relevant teams to begin dealing with those problems, challenges and opportunities |
CII.4.1 | Identify significant issues, challenges or opportunities and assess potential to act creatively on them |
CII.4.2 | Work within different community, organisational or cultural contexts to design and develop ideas, strategies and practices for betterment |
CII.4.3 | Make decisions that recognise the humanity of others by engaging ethically and sensitively to the values of particular groups, communities, organisations or cultures |
CII.4.4 | Take a leadership role in identifying and working to address community, organisational or cultural issues, challenges and opportunities through innovation |
CII.5.1 | Imagine and design initiatives within existing organisational structures (intrapreneurship) or by building a new context (entrepreneurship) |
CII.5.2 | Explore and articulate the transformation required to create and implement innovation, with sensitivity to the creative destruction that this requires |
CII.5.3 | Identify required capabilities for realising an idea and create a venture team to achieve the aspirations of a particular innovation |
CII.5.4 | Communicate confidently and with diplomacy to influence essential stakeholders or decision makers and to achieve impact |
I.1 | Willingness to experiment, take risks, and explore alternative directions |
I.2 | Ability to understand and challenge disciplinary conventions and practices |
I.3 | Ability to develop unique aesthetic and movement languages for animation |
I.4 | Ability to produce inspirational and ambitious responses that exemplify integration of learning experiences |
I.5 | Ability to explore the creative possibilities for animation technologies and materials |
P.1 | Willingness to explore ideas and design through multiple iterations |
P.2 | Ability to understand and apply fundamental animation principles |
P.3 | Ability to demonstrate a high level of craft and production values across analogue and digital processes |
P.4 | Ability to absorb and apply complex technical processes for 3D digital animation production |
P.5 | Ability to organise, manage and archive projects |
R.1 | Ability to undertake primary research through direct observation and recording |
R.2 | Ability to undertake secondary research, exploring a wide range of visual and textual materials |
R.3 | Ability to analyse, synthesise and formulate complex ideas, and connect research process to final outcomes |
R.4 | Ability to contextualise work within current and historical animation practice and theory |
R.5 | Ability to reflect and engage in self-critique and critical thinking |
Key
CII = Creative Intelligence and Innovation course intended learning outcomes (CILOs)
Admission requirements
Applicants must have completed an Australian Year 12 qualification, Australian Qualifications Framework Diploma, or equivalent Australian or overseas qualification at the required level.
UTS: Design, Architecture and Building may consider applications based on the results of the Special Tertiary Admissions Test (STAT) if students lack academic qualifications but have extensive professional experience. The STAT is conducted through the Universities Admissions Centre.
Students must refer to the inherent requirements for all degrees offered by Design and Architecture in the Faculty of Design, Architecture and Building.
Non-current school leavers are selected on the basis of academic merit or on the basis of portfolio and interview rank.
Students must refer to the portfolio eligibility for the faculty’s consideration in order to get a place.
The English proficiency requirement for international students or local applicants with international qualifications is: Academic IELTS: 6.5 overall with a writing score of 6.0; or TOEFL: paper based: 550-583 overall with TWE of 4.5, internet based: 79-93 overall with a writing score of 21; or AE5: Pass; or PTE: 58-64; or CAE: 176-184.
Eligibility for admission does not guarantee offer of a place.
International students
Visa requirement: To obtain a student visa to study in Australia, international students must enrol full time and on campus. Australian student visa regulations also require international students studying on student visas to complete the course within the standard full-time duration. Students can extend their courses only in exceptional circumstances.
International students
International students (excluding those studying in an Australian high school) must submit an application to UTS International (in person, by mail or online) or through an accredited UTS representative.
Applicants must submit the following material:
- a six-page digital portfolio in PDF format (landscape) of their work; this may include images, animation or video (max. size 5MB)
- one of the PDFs must be a 150–200-word written submission that selects and identifies one of the submitted pieces of work, and addresses the aim of the work and why it succeeded (to enable this PDF to be easily viewed, text must be supplied in 16-point Helvetica font, with 1.5 line spacing).
Course duration and attendance
The course is offered on a four-year, full-time or equivalent part-time basis.
Course structure
Students must complete 240 credit points, comprising 144 credit points in animation and 96 credit points in creative intelligence and innovation. The creative intelligence and innovation subjects are undertaken in accelerated form within July and Summer sessions during the first three years of study, and through one full year of study after completion of the professional degree. The Bachelor of Creative Intelligence and Innovation is not offered as a separate degree, but is completed only in combination with the professional degree program.
Industrial training/professional practice
In the final year of the Bachelor of Creative Intelligence and Innovation, students can undertake between 6 and 12 credit points of internship (work experience) that relates to innovation within their research, career development or core degree specialisations. For students undertaking 12 credit points of internship, international internships may be negotiated.
This course involves significant industry engagement as part of the learning process. Students may be required to relinquish intellectual property when they opt in to certain industry-related experiences, particularly relating to internships and capstone projects.
Course completion requirements
STM91428 Core Subjects (Animation) | 108cp | |
STM91424 Design Studies | 24cp | |
CBK91878 Electives | 12cp | |
STM90839 Core subjects (Creative Intelligence and Innovation) | 96cp | |
Total | 240cp |
Course program
A typical full-time program is shown below.
Year 1 | ||
Autumn session | ||
82120 Animation Studio: Foundations in Animation Language | 12cp | |
82121 Context: 2D Animation Introduction | 6cp | |
85502 Researching Design Histories | 6cp | |
July session | ||
81511 Problems to Possibilities | 8cp | |
Spring session | ||
82220 Animation Studio: Foundations in Animation Design | 12cp | |
82221 Context: Introduction to 3D and 2D Hybrid Animation | 6cp | |
85503 Thinking Through Design | 6cp | |
Summer session | ||
81512 Creative Practice and Methods | 8cp | |
Year 2 | ||
Autumn session | ||
82320 Animation Studio: Narrative Investigations | 12cp | |
82321 Context: Animation Character | 6cp | |
Select 6 credit points of options | 6cp | |
July session | ||
81513 Past, Present, Future of Innovation | 8cp | |
Spring session | ||
82420 Context: Animation Character Rigging Advanced | 6cp | |
88211 Animation Studio: Narrative Experimentations | 12cp | |
85202 Design Futuring | 6cp | |
Summer session | ||
81514 Creativity and Complexity | 8cp | |
Year 3 | ||
Autumn session | ||
88212 Animation Studio: Animation Practice | 12cp | |
Select 6 credit points from the following: | 6cp | |
STM91429 2D Context | 12cp | |
STM91430 3D Context | 12cp | |
July session | ||
81515 Leading Innovation | 8cp | |
Spring session | ||
82620 Animation Studio: Animation Industry Project | 12cp | |
Select 6 credit points of options | 6cp | |
Select 6 credit points from the following: | 6cp | |
STM91429 2D Context | 12cp | |
STM91430 3D Context | 12cp | |
Summer session | ||
81516 Initiatives and Entrepreneurship | 8cp | |
Year 4 | ||
Autumn session | ||
Select 6 credit points from the following: | 6cp | |
81521 Envisioning Futures | 6cp | |
81528 New Knowledge-making Lab | 6cp | |
81531 Industry Innovation Project | 12cp | |
81522 Innovation Internship A | 6cp | |
Spring session | ||
81524 Professional Practice at the Cutting Edge | 6cp | |
81532 Creative Intelligence Capstone | 12cp | |
Select 6 credit points from the following: | 6cp | |
81525 Innovation Internship B | 6cp | |
81523 Speculative Start-up | 6cp | |
81541 Research Proposal | 6cp |
Other information
Further information is available from:
UTS Student Centre
telephone 1300 ask UTS (1300 275 887)
or +61 2 9514 1222
Ask UTS
UTS: Design, Architecture and Building