42910 The Collaboration Studio
Warning: The information on this page is indicative. The subject outline for a
particular session, location and mode of offering is the authoritative source
of all information about the subject for that offering. Required texts, recommended texts and references in particular are likely to change. Students will be provided with a subject outline once they enrol in the subject.
Subject handbook information prior to 2018 is available in the Archives.
Credit points: 24 cp
Subject level:
Postgraduate
Result type: Pass fail, no marksThere are course requisites for this subject. See access conditions.
Description
In this studio, participants use CGI assets in innovative ways and engage with emergent technologies to develop the next generation of CGI. In the process, they extend their skills in critical thinking and collaborative problem solving for professional practice.
The Academy cohort explores approaches that optimise existing processes, prototypes new methodologies and identifies opportunities to disrupt standards. Within a professional studio environment, they develop solutions for various emergent technologies, ranging from big data science and visualisation to augmented and virtual reality. They consider and examine ideas from across diverse disciplinary sources, develop and test multiple workflows and put them into practice to produce well-developed concepts.
Studio hours are set to 35 hours a week to mirror the work practices, procedures and standards of a professional digital studio.
Subject learning objectives (SLOs)
Upon successful completion of this subject students should be able to:
1. | Understand key theoretical and practice-based fundamentals of their discipline and use diverse techniques to realise and articulate well-developed concepts |
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2. | Undertake discovery and research across a broad spectrum of disciplines and creative practices as needed to serve the creative brief |
3. | Consider and contribute to informed, constructive, candid critique grounded by disciplinary frameworks, concepts, methods and theories |
4. | Analyse, understand and articulate the strengths and weakness of particular techniques, technologies or creative choices in relation to time, quality and cost |
5. | Understand the dynamics between different stakeholders to develop sustainable workflows and manage expectations |
6. | Identify the need for particular collaborations, form productive teams to improve creative outcomes and sustain strong collaborations across evolving workflows |
7. | Communicate and negotiate strategically and respectfully across the team within an evolving workflow |
8. | Identify when new techniques, technologies or approaches reveal an opportunity or need to change a workflow in order to improve craft practices and/or innovate and contribute this new knowledge into existing research |
9. | Work productively and creatively in a challenging test bed for a theoretical and industry-located creative brief |
Course intended learning outcomes (CILOs)
This subject contributes to the following course intended learning outcomes:
- Understand key theoretical and practice-based fundamentals of their discipline and use diverse techniques to realise and articulate well-developed concepts (1.3)
- Undertake discovery and research across a broad spectrum of disciplines and creative practices as needed to serve the creative brief (1.4)
- Consider and contribute to informed, constructive, candid critique grounded by disciplinary frameworks, concepts, methods and theories (2.3)
- Analyse, understand and articulate the strengths and weakness of particular techniques, technologies or creative choices in relation to time, quality and cost (2.4)
- Understand the dynamics between different stakeholders to develop sustainable workflows and manage expectations (2.5)
- Identify the need for particular collaborations, form productive teams to improve creative outcomes and sustain strong collaborations across evolving workflows (3.3)
- Communicate and negotiate strategically and respectfully across the team within an evolving workflow (3.4)
- Identify when new techniques, technologies or approaches reveal an opportunity or need to change a workflow in order to improve craft practices and/or innovate and contribute this new knowledge into existing research (3.5)
- Work productively and creatively in a challenging test bed for a theoretical and industry-located creative brief (3.6)
Teaching and learning strategies
Learning takes place in a collaborative, immersive, experiential, professional studio using creative problem-based learning strategies. The cohort will work with academic and industry mentors using collaborative dynamic workflows and problem-solving production practices. Learning approaches centre on developing high-level critical analysis, creative and technical ability. Assessment focuses on the quality and applicability of innovative solutions and practices.
Content (topics)
- Problem solving, design thinking and creative innovation in the animation and visualisation domain
- Technical skills as required to produce a professional-level response to a creative brief or design opportunity
- Collaborative practice and considered collective knowledge
- Responsive and effective communication
- Creative analysis, reflective observation and insightful contributions to the field
- Prototyping and evaluation skills as required in order to develop and refine designs
Assessment
Assessment task 1: Project proposals and pitches
Objective(s): | This assessment task addresses the following subject learning objectives: 1, 2, 3, 4, 5, 6, 7, 8 and 9 This assessment task addresses the following course intended learning outcomes: 1.3, 1.4, 2.3, 2.4, 2.5, 3.3, 3.4, 3.5 and 3.6 | ||||||||||||||||||||||||||||
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Type: | Project | ||||||||||||||||||||||||||||
Groupwork: | Group, individually assessed | ||||||||||||||||||||||||||||
Weight: | 50% | ||||||||||||||||||||||||||||
Criteria: |
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Criteria linkages: |
SLOs: subject learning objectives CILOs: course intended learning outcomes |
Assessment task 2: Learning goals, forecast and reflection
Objective(s): | This assessment task addresses the following subject learning objectives: 1, 2, 3, 4, 5, 6, 8 and 9 This assessment task addresses the following course intended learning outcomes: 1.3, 1.4, 2.3, 2.4, 2.5, 3.3, 3.5 and 3.6 | ||||||||||||
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Type: | Reflection | ||||||||||||
Groupwork: | Individual | ||||||||||||
Weight: | 50% | ||||||||||||
Criteria: |
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Criteria linkages: |
SLOs: subject learning objectives CILOs: course intended learning outcomes |
Minimum requirements
Students must meet professional-level technical and aesthetic standards in the work they produce. Students will receive feedback and assessment on their work as it develops on a daily basis from ALA staff and industry mentors.
Students must attend all Animal Logic Academy studio sessions. Any absences must be approved by the Head of Academy and supported by appropriate documentation.
References
Resources will be leadership and cohort defined in response to the brief and individual learning goals.
A digital archive of evaluated resources will be curated by leadership and cohort for ongoing reference.
