University of Technology, Sydney

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C10229v3 Bachelor of Science in Games Development

Award(s): Bachelor of Science in Games Development (BSc)
UAC code: 603225 (Autumn session)
CRICOS code: 057197M
Commonwealth supported place?: Yes
Load credit points: 144
Course EFTSL: 3
Location: City campus

Overview
Course aims
Career options
Course intended learning outcomes
Admission requirements
Assumed knowledge
Credit recognition
Course duration and attendance
Course structure
Course completion requirements
Course diagram
Course program
Levels of award
Honours
Professional recognition
Other information

Overview

This course offers a sound education in all aspects of information technology and develops the diverse skills necessary for a career in computer games development.

Students gain enhanced work-ready expertise in games development; practical problem-solving skills based on leading-edge IT theory; communication skills in a variety of forms including written, verbal, online and technical literacies; and an awareness of the principles of ethics and corporate governance in a variety of settings.

Course aims

This course aims to produce graduates who are able to:

  • apply core technical skills to problem analysis and decision-making in computer games development
  • collaborate and be creative within a professional environment through the application of technical, problem-solving and teamwork skills
  • communicate effectively in a variety of forms across diverse business and technical environments
  • apply ethical, legal and political considerations to technological issues as socially responsible professionals
  • demonstrate a capacity to take a leadership role in technical and business situations, and
  • be proactive and reflective learners in relation to knowledge, skills, experience and career direction.

Career options

Career options include computer animation/graphics specialist, and computer game designer/developer, systems analyst, analyst/programmer, IT project manager, software developer, software engineer or web developer.

Course intended learning outcomes

A.0 Engineering and IT take place within the larger context of society and the environment, which encompasses social, economic and sustainability needs.
A.1 Identify, interpret and analyse stakeholder needs.
A.2 Establish priorities and goals
A.3 Identify constraints, uncertainties and risk of the system (social, cultural, legislative, environmental, business etc.)
A.4 Apply principles of sustainability to create viable systems
A.5 Apply systems thinking to understand complex system behavior including interactions between components and with other systems (social, cultural, legislative, environmental, business etc.)
B.0 Engineering and IT practice focuses on problem-solving and design where artifacts are conceived, created, used, modified, maintained and retired.
B.1 Identify and apply relevant problem solving methodologies
B.2 Design components, systems and/ or processes to meet required specification
B.3 Synthesise alternative/innovative solutions, concepts and procedures
B.4 Apply decision-making methodologies to evaluate solutions for efficiency, effectiveness and sustainability
B.5 Implement and test solution
B.6 Demonstrate research skills
C.0 Abstraction, modelling, simulation and visualization inform decision-making, and are underpinned by mathematics, as well as basic and discipline sciences.
C.1 Apply abstraction, mathematics and/or discipline fundamentals to analysis, design and operation
C.2 Develop models using appropriate tools such as computer software, laboratory equipment and other devices
C.3 Evaluate model applicability, accuracy and limitations
D.0 Graduates must have capabilities for self-organisation, self-review, personal development and lifelong learning.
D.1 Manage own time and processes effectively by prioritising competing demands to achieve personal goals (Manage self)
D.2 Reflect on personal and professional experiences to engage in independent development beyond formal education for lifelong learning
E.0 Engineering and IT practice involves the coordination of a range of disciplinary and interdisciplinary activities to arrive at problem and design solutions.
E.1 Communicate effectively in ways appropriate to the discipline, audience and purpose.
E.2 Work as an effective member or leader of diverse teams within a multi-level, multi-disciplinary and multi-cultural setting
E.3 Identify and apply relevant project management mothodologies
F.0 Graduates must possess skills, knowledge and behaviours to operate effectively in culturally-diverse workplaces and a chnaging global environment.
F.1 Be able to conduct critical self-review and performance evaluation agiainst appropriate criteria as a primary means of tracking personal development needs and achievements
F.2 Appreciate ethical implications of professional practice
F.3 Understand cross-cultural issues (regions or workplaces)
F.4 Be aware of global perspectives (needs, rules/regulations, and specifications)

Admission requirements

Applicants must have completed an Australian Year 12 qualification, Australian Qualifications Framework Diploma, or equivalent Australian or overseas qualification at the required level.

Current school leavers are advised to complete the Year 12 Engineering and IT Questionnaire. The questionnaire allows applicants to demonstrate their strong motivation to study engineering or IT at UTS and may assist applicants whose ATAR falls short of the required cut-off by up to three points.

Non-current school leavers are advised to complete the employment question on their UAC application as adjustment factors may be applied on the basis of relevant work experience.

The English proficiency requirement for international students or local applicants with international qualifications is: Academic IELTS: 6.0 overall with a writing score of 6.0; or TOEFL: paper based: 500-549 overall with TWE of 4.5, internet based: 60-78 overall with a writing score of 21; or AE5: Pass; or PTE: 50-57; or CAE: 169-175.

Eligibility for admission does not guarantee offer of a place.

International students

Visa requirement: To obtain a student visa to study in Australia, international students must enrol full time and on campus. Australian student visa regulations also require international students studying on student visas to complete the course within the standard full-time duration. Students can extend their courses only in exceptional circumstances.

Assumed knowledge

Mathematics and any two units of English.

HSC Mathematics Extension 1 and English (Advanced) are recommended.

Credit recognition

Students who have previously undertaken study at a university or other recognised tertiary education institutions may be eligible for some academic credit recognition (subject to the Faculty of Engineering and Information Technology's approval).

The prior study must have been completed before commencement of this course, but no earlier than three years before commencement. Students must be able to demonstrate that their knowledge is current.

Credit recognition is not normally granted in this course for study completed at a private college except where UTS has an external articulation agreement with the college.

There are no exemptions granted for the networking subjects 31270, 31277 and 31283 without the successful completion of the challenge test for each of the these subjects. A challenge test is granted at enrolment time to students who have completed the CCNA curriculum (or CCNP) at a university and/or TAFE diploma level where the awarding institution is a CISCO Networking Academy. These challenge tests are always held in the week before the commencement of session.

Course duration and attendance

The course can be completed in three years of full-time or six years of part-time study. For students who receive the 48 credit points in credit recognition, the course can be completed in two years of full-time or four years of part-time study. A significant number of subjects are offered in the evening but some daytime attendance is required for part-time students.

Course structure

Students are required to complete 144 credit points, comprising 48 credit points of IT core subjects, 48 credit points of games development core subjects, and 48 credit points of elective subjects. Eligible students who receive 48 credit points of credit recognition complete a total of 96 credit points of academic study.

Industrial training/professional practice

Industrial training is available as an additional year and students enrol into the Diploma in Information Technology Professional Practice (C20056) once they have secured suitable full-time employment. This incorporates a minimum of nine months full-time work experience with four supporting subjects at UTS.

Course completion requirements

STM90651 Core subjects (Information Technology) 48cp
STM90726 Core subjects (Games Development) 48cp
CBK90413 Two sub-majors/Electives 48cp
Total 144cp

Course diagram

Course diagram: C10229

Course program

An example program is shown below. Subjects listed as options are only offered in a particular session (or year) if there is sufficient demand and the necessary resources.

Year 1
Autumn session
31268 Web Systems   6cp
31265 Communication for IT Professionals   6cp
31266 Introduction to Information Systems   6cp
48023 Programming Fundamentals   6cp
Spring session
31269 Business Requirements Modelling   6cp
48024 Applications Programming   6cp
31270 Networking Essentials   6cp
31080 Interactive Media   6cp
Year 2
Autumn session
31264 Introduction to Computer Graphics   6cp
31271 Database Fundamentals   6cp
31262 Introduction to Computer Game Design   6cp
Select 6 credit points of electives   6cp
Spring session
Select 6 credit points from the following:   6cp
31249 Computer Graphics Rendering Techniques 6cp  
31263 Introduction to Computer Game Programming 6cp  
31104 Programming for Special Effects 6cp  
Select 18 credit points of electives   18cp
Year 3
Autumn session
31272 Project Management and the Professional   6cp
31102 Game Design Studio 1   6cp
Select 6 credit points from the following:   6cp
31241 3D Computer Animation 6cp  
31251 Data Structures and Algorithms 6cp  
31777 Advanced Interaction Design 6cp  
Select 6 credit points of electives   6cp
Spring session
31103 Game Design Studio 2   6cp
Select 18 credit points of electives   18cp

Levels of award

The Bachelor of Science in Games Development may be awarded with distinction, credit or pass.

Honours

Students interested in research and who excel in their studies are eligible to undertake one additional full-time year of study in the Bachelor of Science (Honours) in Information Technology (C09019). The honours year is also available on a part-time basis over two years.

Professional recognition

Graduates are eligible to apply for professional-level membership of the Australian Computer Society.

Other information

Students enrolled in UTS: Information Technology degrees (undergraduate and postgraduate coursework) are advised to direct all their course-related inquiries to:

Building 10 Student Centre
Building 10, level 2, foyer (Jones St entrance)
telephone 1300 ask UTS (1300 275 887) or +61 2 9514 1222
Ask UTS