University of Technology, Sydney

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C04322v1 Master of Animation and Visualisation

Award(s): Master of Animation and Visualisation (MAnimVis)
CRICOS code: 092411G
Commonwealth supported place?: No
Load credit points: 72
Course EFTSL: 1.5
Location: City campus

Notes

This course has an early, pre-session start date of 15 January 2018.


Overview
Career options
Course intended learning outcomes
Admission requirements
Applications
Course duration and attendance
Course structure
Course completion requirements
Course program
Other information

Overview

The UTS Master of Animation and Visualisation has been developed in partnership with Animal Logic and is offered through the UTS Animal Logic Academy. The course develops collaborative problem-solving skills and expertise through creative and technical collaborative work in a custom-built studio with real-world production work structures and creative and technical projects, under the guidance and mentorship of practitioners and creative leaders from the industry, including Animal Logic.

The course provides challenges and opportunities that encourage exploration and skills-building across the spectrum of roles in digital production, animation, visual effects and emerging visualisation disciplines. Collaborative work practices guide the development of strong competencies in critical thinking, problem solving, design thinking and effective communication in a production environment. Graduates are able to work productively and effectively in a professional workplace environment.

Career options

Graduates gain skills that can be applied across a range of roles, from animation and software development to data visualisation, data science and across emerging technologies. They are also able to innovate in traditional professions as well as drive the development of new industry sectors.

Course intended learning outcomes

1.1 Identify opportunities and take responsibility for developing or refining craft and technical practices
1.2 Extend creative practice and respond to its established challenges by integrating academic research, disciplinary technologies, methods, practices and theories
1.3 Understand key theoretical and practice-based fundamentals of their discipline and use diverse techniques to realise and articulate well-developed concepts
1.4 Undertake discovery and research across a broad spectrum of disciplines and creative practices as needed to serve the creative brief
2.1 Interpret a brief or problem creatively and critically, irrespective of its form
2.2 Listen, interpret, respond and contribute to critiques of work in ways that are productive, solution-based and enable progression of creative outcomes
2.3 Consider and contribute to informed, constructive, candid critique grounded by disciplinary frameworks, concepts, methods and theories
2.4 Analyse, understand and articulate the strengths and weakness of particular techniques, technologies or creative choices in relation to time, quality and cost
2.5 Understand the dynamics between different stakeholders to develop sustainable workflows and manage expectations
2.6 Engage and deal with uncertainty and unknowns in order to contribute to original research advancing the field
2.7 Identify risks and analyse failures so as to take responsibility and learn from past experiences
3.1 Recognise, understand and respond to the necessarily iterative, co-dependent and evolving nature of techniques and creative processes within a workflow
3.2 Describe and analyse critically how collaboration operates responsively across different layers in an evolving workflow
3.3 Identify the need for particular collaborations, form productive teams to improve creative outcomes and sustain strong collaborations across evolving workflows
3.4 Communicate and negotiate strategically and respectfully across the team within an evolving workflow
3.5 Identify when new techniques, technologies or approaches reveal an opportunity or need to change a workflow in order to improve craft practices and/or innovate and contribute this new knowledge into existing research
3.6 Work productively and creatively in a challenging test bed for a theoretical and industry-located creative brief
3.7 Contribute to the development of processes for wider industry engagement in the ALA test bed to model new and innovative creative and technical practice

Admission requirements

Applicants must have completed a UTS recognised bachelor's degree, or an equivalent or higher qualification, or submitted other evidence of general and professional qualifications that demonstrates potential to pursue graduate studies.

Applicants must be able to demonstrate through written application/portfolio and interview that they possess the potential to pursue graduate studies in a cohort studio program.

The English proficiency requirement for international students or local applicants with international qualifications is: Academic IELTS: 6.5 overall with a writing score of 6.0; or TOEFL: paper based: 550-583 overall with TWE of 4.5, internet based: 79-93 overall with a writing score of 21; or AE5: Pass; or PTE: 58-64; or CAE: 176-184.

Eligibility for admission does not guarantee offer of a place.

International students

Visa requirement: To obtain a student visa to study in Australia, international students must enrol full time and on campus. Australian student visa regulations also require international students studying on student visas to complete the course within the standard full-time duration. Students can extend their courses only in exceptional circumstances.

Applications

Applicants must provide materials substantiating their skills in at least one of the specialisations in digital production or visualisation. The application should include a:

  • digital portfolio of art, design or visualisation work (up to 10 pages in PDF or Quicktime showreel of no more than 10 minutes duration) or documented experience in programming for digital production or visualisation
  • personal statement of 300 words (max.) addressing reasons for seeking placement in the course
  • CV clearly articulating education, training and experience in a specialisation area of digital production or visualisation and a concise account of the individual role played in the creation of any work submitted.

Applicants who meet the requirements specified may be invited to participate in the interviews for selection.

Offers are released on a rolling basis.

Local students

Domestic applications close on 15 December 2017.

International students

International applications close on 29 September 2017.

Course duration and attendance

This course is offered on a one-year, full-time basis.

Course structure

The course comprises a total of 72 credit points. Students undertake three studio subjects worth 24 credit points each.

Course completion requirements

42909 The Connected Studio 24cp
42910 The Collaboration Studio 24cp
42911 The Challenge Studio 24cp
Total 72cp

Course program

A typical program is shown below.

February commencing, full time
Year 1
February session
42909 The Connected Studio   24cp
May session
42910 The Collaboration Studio   24cp
August session
42911 The Challenge Studio   24cp

Other information

Further information is available from:

UTS Animal Logic Academy
telephone +61 2 9514 8472
email animallogicacademy@uts.edu.au