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C10356v1 Bachelor of Design in Animation Bachelor of Creative Intelligence and Innovation

Award(s): Bachelor of Design in Animation (BDesign)
Bachelor of Creative Intelligence and Innovation (BCIInn)

UAC code: 609538 (Autumn session)
CRICOS code: 088068G
Commonwealth supported place?: Yes
Load credit points: 240
Course EFTSL: 5

Overview
Course aims
Course intended learning outcomes
Career options
Admission requirements
Course duration and attendance
Course structure
Course completion requirements
Course program
Other information

Overview

The Bachelor of Design in Animation gives students with a passion for visual arts, drawing and storytelling the knowledge and hands-on experience required to create animation work that stands out in a global industry. Students learn how to observe the world around them, drawing directly from life to gain inspiration for characters and stories. They discover how to think creatively and develop ideas through multiple stages, focusing on character development, narrative and performance. They also learn the fundamental 2D and 3D animation skills that will bring their stories to life.

Taking a trans-disciplinary approach, the Bachelor of Creative Intelligence and Innovation (BCII) utilises multiple perspectives from diverse fields. Integrating a range of industry experiences, real-world projects and self-initiated proposals, the BCII equips graduates to address the wicked problems, complex challenges and untapped opportunities in today's world.

At UTS, students benefit from outstanding industry connections. Across the degree, students have the opportunity to work with live projects, such as VIVID, BEAMS Festival or collaborations with the Australian Quartet. UTS also has strong relationships with leading industry players such as Flying Bark Productions and Animal Logic.

The academic team understands that teamwork is at the heart of the animation industry. A studio-led approach creates a high-intensity environment where students learn how to work with their peers in a professional and collaborative atmosphere.

The Bachelor of Creative Intelligence and Innovation is a combined degree and delivered in accelerated form, so it only takes one year longer than the core professional degree. Students gain leading edge capabilities that are highly valued in the globalised world, including dealing with critical and creative thinking, invention, complexity, innovation, future scenario building and entrepreneurship, and the ability to work on their own, across and between other disciplines. These creative intelligence competencies enable students to navigate across a rapidly accelerating world of change.

Course aims

This course gives students skills and an outlook that extends beyond the university, and cultivates a collaborative and global vision of design. As part of the ongoing development of key industry innovators, the course aims to create new approaches to 2D and 3D animation and VFX design, enabling graduates to better develop, adapt and respond to a range of creative partnerships and collaborations.

Students develop an understanding of their individual design language and theoretical position in relation to historic and contemporary contexts.

Course intended learning outcomes

A.1 Ability to take autonomous decisions and responsibility
A.2 Willingness to help other students and share knowledge and expertise
A.3 ability to position work within a wider social and cultural context
A.4 Ability to recognise and appreciate cultural diversity including multicultural, gender and indigenous perspectives
C.1 Ability to work cooperatively as part of a team, negotiate differences and take a leadership role when required
C.2 Ability to communicate ideas clearly and effectively in verbal and visual presentations
C.3 Ability to constructively engage with subject learning activities
C.4 Willingness to contribute positively to critique and feedback process
GA1.1 Identify and represent the components and processes within complex systems and organise them within relational frameworks
GA1.2 Select, apply and evaluate various techniques and technologies for investigating and interpreting complex systems
GA1.3 Discern common qualities of complex systems and model their behaviour
GA1.4 Generate insights from the creative translation of models and patterns across different systems
GA2.1 Recognise the nature of open, complex, dynamic and networked problems
GA2.2 Explore the relevance of patterns, frameworks, approaches and methods from different disciplines, professional practices or fields of inquiry for gaining insights into particular problems, proposals, practices, contexts and systems
GA2.3 Analyse problem situations or contexts from multiple disciplinary or personal perspectives and integrate findings in creative and useful ways
GA2.4 Test the value of different patterns, frameworks and methods for exploring and addressing complex challenges
GA2.5 Interrogate and generate ways to create value and evaluate outcomes
GA2.6 Examine, test, appreciate and articulate the actual value of outcomes for different stakeholders, communities or cultures over time
GA3.1 Communicate, explore, network and negotiate in ways that are inclusive of and mine for ideas from diverse disciplines
GA3.2 Design, develop and apply appropriate team-based decision making frameworks and participate collaboratively in teams according to proposed intentions
GA3.3 Use a range of appropriate media, tools, techniques and methods creatively and critically in multi-disciplinary teams to discover, investigate, design, produce and communicate ideas or artefacts
GA3.4 Articulate often-complex ideas simply, succinctly and persuasively to a diverse team or audience
GA3.5 Create environments to support inspiration and reflexivity so that inter- and trans-disciplinary practices can develop and thrive
GA3.6 Recognise problems, challenges and opportunities that require transdisciplinary practices and assemble relevant teams to begin dealing with those problems, challenges and opportunities
GA4.1 Identify significant issues, challenges or opportunities and assess potential to act creatively and ethically on them
GA4.2 Design and develop ideas, strategies and practices for betterment that engage with and respond respectfully, generatively and analytically to different ways of knowing across community and cultural contexts
GA4.3 Make decisions that recognise the humanity of others by engaging ethically and sensitively to the values of particular groups, communities, organisations or cultures
GA4.4 Exercise good judgment in knowing when to take a leadership role, and when to enable leadership by others to address community, organisational or cultural issues, challenges and opportunities through innovation
GA5.1 Imagine and design initiatives within existing organisational structures (intrapreneurship) or build a new context for change (entrepreneurship)
GA5.2 Explore and articulate the transformation required to create and implement innovation, with sensitivity to the creative destruction that this requires
GA5.3 Identify required capabilities for realising an idea and create a venture team to achieve the aspirations of a particular innovation
GA5.4 Communicate confidently and with diplomacy to influence essential stakeholders or decision makers and to achieve impact
I.1 Willingness to experiment, take risks, and explore alternative directions
I.2 Ability to understand and challenge disciplinary conventions and practices
I.3 Ability to develop unique aesthetic and movement languages for animation
I.4 Ability to produce inspirational and ambitious responses that exemplify integration of learning experiences
I.5 Ability to explore the creative possibilities for animation technologies and materials
P.1 Willingness to explore ideas and design through multiple iterations
P.2 Ability to understand and apply fundamental animation principles
P.3 Ability to demonstrate a high level of craft and production values across analogue and digital processes
P.4 Ability to absorb and apply complex technical processes for 3D digital animation production
P.5 Ability to organise, manage and archive projects
R.1 Ability to undertake primary research through direct observation and recording
R.2 Ability to undertake secondary research, exploring a wide range of visual and textual materials
R.3 Ability to analyse, synthesise and formulate complex ideas, and connect research process to final outcomes
R.4 Ability to contextualise work within current and historical animation practice and theory
R.5 Ability to reflect and engage in self-critique and critical thinking

Career options

This industry-focused course opens up animation careers in film, television, and multimedia. Career options include director, animator, scriptwriter, concept artist, character designer, storyboard artist, producer, modeller, rigger, VFX artist, editor or compositor.

With the combined degree, students maximise the potential of their chosen profession by being a creative thinker and initiator of new ideas. Graduates are highly sought after, with the ability to identify and develop solutions to some of the most complex issues that face their discipline and society.

Admission requirements

Applicants must have completed an Australian Year 12 qualification, Australian Qualifications Framework Diploma, or equivalent Australian or overseas qualification at the required level.

Students must refer to the inherent requirements for all degrees offered by Design and Architecture in the Faculty of Design, Architecture and Building.

The English proficiency requirement for international students or local applicants with international qualifications is: Academic IELTS: 6.5 overall with a writing score of 6.0; or TOEFL: paper based: 550-583 overall with TWE of 4.5, internet based: 79-93 overall with a writing score of 21; or AE5: Pass; or PTE: 58-64; or CAE: 176-184.

Eligibility for admission does not guarantee offer of a place.

International students

Visa requirement: To obtain a student visa to study in Australia, international students must enrol full time and on campus. Australian student visa regulations also require international students studying on student visas to complete the course within the standard full-time duration. Students can extend their courses only in exceptional circumstances.

Course duration and attendance

The course is offered on a four-year, full-time or equivalent part-time basis.

Course structure

Students must complete 240 credit points, comprising 144 credit points in animation and 96 credit points in creative intelligence and innovation. The creative intelligence and innovation subjects are undertaken in accelerated form within July and Summer sessions during the first three years of study, and through one full year of study after completion of the professional degree. The Bachelor of Creative Intelligence and Innovation is not offered as a separate degree, but is completed only in combination with the professional degree program.

Industrial training/professional practice

Within the final year of the Bachelor of Creative Intelligence and Innovation, students can undertake between 6 and 12 credit points of internship (work experience) that relates to innovation within their research, career development, or core degree specialisations. For students undertaking 12 credit points of internship, international internships may be negotiated.

Course completion requirements

STM90919 Core subjects (Animation) 120cp
CBK90837 Elective choice 24cp
STM90839 Core subjects (Creative Intelligence and Innovation) 96cp
Total 240cp

Course program

A typical full-time program is shown below.

Year 1
Autumn session
82120 Animation Studio: Foundations in Animation Language   12cp
82121 Context: 2D Animation Introduction   6cp
85502 Researching Design History   6cp
July session
81511 Problems to Possibilities   8cp
Spring session
82220 Animation Studio: Foundations in Animation Design   12cp
82221 Context: 3D Animation Introduction   6cp
85503 Design Thinking   6cp
Summer session
81512 Creative Practice and Methods   8cp
Year 2
Autumn session
82320 Animation Studio: Narrative Investigations   12cp
82321 Context: 3D Modelling and Rigging Introduction   6cp
Select 6 credit points of options   6cp
July session
81513 Past, Present, Future of Innovation   8cp
Spring session
82420 3D Modelling and Rigging Advanced   6cp
88211 Animation Studio: Narrative Experimentations   12cp
Select 6 credit points of options   6cp
Summer session
81514 Creativity and Complexity   8cp
Year 3
Autumn session
82520 Context: Design for 2D and 3D Digital Animation   6cp
88212 Animation Studio: Animation Practice   12cp
Select 6 credit points of options   6cp
July session
81515 Leading Innovation   8cp
Spring session
82621 Context: Experimentations for 2D and 3D Digital Animation   6cp
82620 Animation Studio: Animation Industry Project   12cp
Select 6 credit points of options   6cp
Summer session
81516 Initiatives and Entrepreneurship   8cp
Year 4
Autumn session
81521 Envisioning Futures   6cp
81531 Innovation Capstone: Research and Development   12cp
Select 6 credit points from the following:   6cp
81522 Innovation Internship A 6cp  
81523 Speculative Start-Up 6cp  
Spring session
81524 Professional Practice at the Cutting Edge   6cp
81525 Innovation Internship B   6cp
81532 Innovation Capstone: Realisation and Transformation   12cp

Other information

Further information is available from:

UTS Student Centre
telephone 1300 ask UTS (1300 275 887)
or +61 2 9514 1222
Ask UTS
UTS: Design, Architecture and Building