University of Technology, Sydney

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C04266v1 Master of Animation

Award(s): Master of Animation in (name of major) (MAnim)
UAC code: 940109 (Autumn session, Spring session)
CRICOS code: 079734J
Commonwealth supported place?: No
Load credit points: 96
Course EFTSL: 2
Location: City campus

Notes

Master of Animation (Immersive Media) has Autumn entry only.

Master of Animation (Narrative Media) has Autumn and Spring entry.


Overview
Course aims
Career options
Admission requirements
Course duration and attendance
Course structure
Course completion requirements
Course program
Other information

Overview

This course is designed and developed for film and television graphic artists, special effects engineers, computer and simulator game designers, traditional and experimental animators, and visual designers. It combines coursework, research and project work in traditional film animation, 2D and 3D digital animation, game design, motion capture and other specialised areas of animation studies. The course offers a depth of research and innovation through concentrated specialisation in animation or game design.

The course involves a cross-disciplinary study of animation offered by three course areas: Information Technology; Communication; and Design, Architecture and Building. It reflects their teaching strengths in digital design, animation, programming and production. It is the first postgraduate course in Australia to offer a master's rather than a major in animation.

Course aims

The course comprises a combination of coursework, research and project work. Coursework areas include traditional film animation, 2D and 3D digital animation, graphic visualisation, object-oriented programming and animation studies, culminating in the production of a short animated work. Animation production is undertaken as project work in the final session and provides an opportunity for students to explore an area of particular interest or professional benefit. This may be undertaken as individual work or as part of a collaborative team.

Career options

Career options include positions in animation, including animation for web, architecture and character design; computer game software design; experimental animation; feature film production; film and television graphics; special effects; and storyboard design.

Admission requirements

Applicants must have completed a UTS recognised bachelor's degree, or an equivalent or higher qualification, or submitted other evidence of general and professional qualifications that demonstrates potential to pursue graduate studies.

Applicants must have a bachelor's degree, or equivalent, in the area of animation, design, media studies or production, information technology or visual arts.

All applicants must provide a:

  • digital portfolio (PDF format) of art or design work of 10 pages, or up to a maximum of 10 minutes of animated work (animation must be saved in QuickTime format)
  • personal statement of 300 words (maximum) addressing their reasons for undertaking the Master of Animation
  • CV clearly articulating their design-related experience and the individual role they played in the creation of any work/sequence.

Applicants who meet the above academic and additional requirements may be invited for interview.

Students must refer to the inherent requirements for all degrees offered by Design and Architecture in the Faculty of Design, Architecture and Building.

The English proficiency requirement for international students or local applicants with international qualifications is: Academic IELTS: 6.5 overall with a writing score of 6.0; or TOEFL: paper based: 550-583 overall with TWE of 4.5, internet based: 79-93 overall with a writing score of 21; or AE5: Pass; or PTE: 58-64; or CAE: 176-184

Eligibility for admission does not guarantee offer of a place.

International students

Visa requirement: To obtain a student visa to study in Australia, international students must enrol full time and on campus. Australian student visa regulations also require international students studying on student visas to complete the course within the standard full-time duration. Students can extend their courses only in exceptional circumstances.

Applicants must submit:

  1. a showreel of one or more animated/moving image works not longer than 10 minutes in total viewing time that demonstrates their capabilities in animation and/or video/film. The showreel should be on DVD (able to play in all regions) and in an accessible file format, e.g. QuickTime/AVI or Flash (.swf only). Alternatively, showreels viewable as a linked URL are also accepted. Applicants should include a list of the works and a brief synopsis (not more than 50 words each) for each work/sequence. If applicants worked collaboratively on the works/sequences, they should indicate their role in the creation of the work/sequence.
  2. a print portfolio of images that demonstrates other aspects of their ideas and skills for animation and filmmaking. It may include drawings, illustrations, storyboards, the design of 3D objects and visualisations, photomedia, scripts, and other forms of visual expression that explore the moving image. The portfolio should consist of a maximum of 10 pages in either A4 printed form or as an Adobe PDF Portfolio placed onto the showreel disc or linked to the URL.
  3. a CV clearly articulating their design-related experience, with a personal statement that should be a maximum of 300 words and must address the reasons for wishing to undertake a Master of Animation, in either printed form, or as an Adobe PDF file placed onto the showreel disc or linked to the URL.

Course duration and attendance

The course may be completed in two years of full-time or equivalent part-time study.

Course structure

The course comprises 96 credit points of study, made up of:

  • 4 x 6-credit-point introductory subjects (totalling 24 credit points) to be completed prior to entry into the first of the studio major subjects
  • 30 credit points of core subjects, 24 credit points of project subjects and 18 credit points from an approved program of elective subjects.

Each student is assisted by the course coordinator to develop a pattern of study best suited to their needs.

Course completion requirements

CBK91010 Choice (Animation Essentials) 36cp
CBK90936 Animation Studio major choice 36cp
CBK90925 Options (Animation) 24cp
Total 96cp

Course program

An example full-time program is shown below, for students commencing in Autumn session.

Full time, Autumn commencing
Year 1
Autumn session
89210 Animation Fundamentals   6cp
57130 Animation Concepts Seminar   6cp
32543 3D Animation   6cp
57108 Classic Animation Techniques   6cp
Spring session
89200 Graphic Visualisation   6cp
89173 Design Workshop: New Poetics   6cp
89214 Narrative Media Studio: Experiment   12cp
Year 2
Autumn session
57169 Moving Image   6cp
89109 Design Workshop: Experimental Media   6cp
89213 Narrative Media Studio: Design   12cp
Spring session
57171 Writing for the Screen   6cp
89108 Animation Workshop: Creative Play   6cp
89215 Narrative Media Studio: Investigation   12cp

Other information

Further information is available from the UTS Student Centre on:

telephone 1300 ask UTS (1300 275 887)
or +61 2 9514 1222
Ask UTS
UTS: Design, Architecture and Building