University of Technology, Sydney

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SMJ02066 Computer Graphics and Animation

The subjects in this sub-major provide the theoretical and practical knowledge that is required to understand and build modern 3D computer graphics applications. This knowledge is applied to building a ray tracer, producing a 3D computer animation and carrying out a computer graphics project. The project can be in any area of graphics; a popular topic recently has been to build a real time renderer using OpenGL.

Completion requirements

31264  Introduction to Computer Graphics  6cp
Select 18 credit points from the following options:  18cp
31262  Introduction to Computer Game Design 6cp 
31263  Introduction to Computer Game Programming 6cp 
31241  3D Computer Animation 6cp 
31248  Computer Graphics Project 6cp 
31249  Computer Graphics Rendering Techniques 6cp 
31080  Digital Multimedia 6cp 
Total  24cp