89205 Design for Three-Dimensional Computer Animation
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UTS: Design, Architecture and Building: DesignCredit points: 6 cp
Result type: Grade and marks
There are course requisites for this subject. See access conditions.
Handbook description
In this animation project-based subject, students apply their 3D animation skills acquired in 82221 Context: 3D Animation Introduction and 82321 Context: 3D Animation Advanced in the design and production of a short animated sequence, while developing and expanding their knowledge of both the theory and operation of industry standard computer animation, with an emphasis on rigging through Maya (or other industry equivalent) using pre-rigged characters. The subject demands the student's creation and manipulation of 3D images and their appropriate application in animation pre-visualisations, production and post-visualisation.
Subject objectives/outcomes
In this subject students will be expected to:
- Develop an understanding of the theory and practice of three-dimensional computer animation and design.
- Identify examples of the application of three-dimensional computer animation design in various screen environments, including non-entertainment applications, across a range of industries.
- Acquire basic three-dimensional computer animation design skills including modelling and rendering, using appropriate software.
- Demonstrate these skills in the design and production of a short three-dimensional computer animation sequence.
- Undertake research into contemporary three-dimensional computer animation design.
Contribution to course aims and graduate attributes
This professionally focused subject introduces students to some of the theoretical, conceptual and professional bases of animation practice and application, and provides students with basic three dimensional computer design and animation skills.
Teaching and learning strategies
Face-to-face classes incorporate a range of teaching and learning strategies including lectures, discussions, studio activities and student presentations. These are complemented by independent student reading, participation in online forums, reflection on studio work, and group and individual project work.
Content
The subject is delivered through a series of lectures, screenings, discussions, demonstrations, presentations and laboratory practice sessions. Topics include conceptual design modelling, rendering and animation techniques, an overview of available professional three dimensional computer animation applications, and the range of industrial environments in which these operate. Special focus topics include a study of the design and use of hair and cloth attributes in three dimensional computer animation.
Assessment
Assessment Item 1: Animation Proposal / Reflection / Response
Objective(s): | 1, 2 and 5. |
Weighting: | 30% |
Assessment Item 2: Conceptual Design /Storyboard / Visual Scripts / 3D animation processes
Objective(s): | 1, 2 and 3. |
Weighting: | 30% |
Assessment Item 3: Completed 3D Computer Animation
Objective(s): | 1 to 4. |
Weighting: | 40% |
