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C10229v3 Bachelor of Science in Games Development

Award(s): Bachelor of Science in Games Development (BSc)
UAC code: 603225
CRICOS code: 057197M
Commonwealth supported place?: Yes
Load credit points: 144
Course EFTSL: 3
Location: City campus

Overview
Course aims
Career options
Admission requirements
Applications
Assumed knowledge
External articulation
Credit recognition
Course duration and attendance
Course structure
Course completion requirements
Course diagram
Course program
Honours
Professional recognition
Other information

Overview

This course offers a sound education in all aspects of information technology and develops the diverse skills necessary for a career in computer games development.

Students gain enhanced work-ready expertise in games development; practical problem-solving skills based on leading-edge IT theory; communication skills in a variety of forms including written, verbal, online and technical literacies; and an awareness of the principles of ethics and corporate governance in a variety of settings.

Course aims

This course aims to produce graduates who are able to:

  • apply core technical skills to problem analysis and decision-making in computer games development
  • collaborate and be creative within a professional environment through the application of technical, problem-solving and teamwork skills
  • communicate effectively in a variety of forms across diverse business and technical environments
  • apply ethical, legal and political considerations to technological issues as socially responsible professionals
  • demonstrate a capacity to take a leadership role in technical and business situations, and
  • be proactive and reflective learners in relation to knowledge, skills, experience and career direction.

Career options

Career options include computer animation/graphics specialist, and computer games developer, systems analyst, analyst/programmer, IT project manager, software developer, software engineer or web developer.

Admission requirements

Applicants must have completed an Australian Year 12 qualification, Australian Qualifications Framework Diploma, or equivalent Australian or overseas qualification at the required level.

Non-current school leavers are advised to complete the employment question on their UAC application and provide supporting statements of employment to UAC as bonus points may be awarded on the basis of relevant work experience.

Applicants who have successfully completed 19050 Diploma of Information Technology (Games Development) or the Digital and Interactive Games Diplomas now offered by TAFE NSW may be eligible for credit towards this course.

The English proficiency requirement for international students or local applicants with international qualifications is: Academic IELTS: 6.0 overall with a writing score of 6.0; or TOEFL: paper based: 500-549 overall with TWE of 4.5, internet based: 60-78 overall with a writing score of 21; or AE5: Pass; or PTE: 50-57; or CAE: 52-57

Eligibility for admission does not guarantee offer of a place.

International students

Visa requirement: To obtain a student visa to study in Australia, international students must enrol full time and on campus. Australian student visa regulations also require international students studying on student visas to complete the course within the standard full-time duration. Students can extend their courses only in exceptional circumstances.

Applications

Local students

Both school leavers and non-current school leavers may apply through UAC for this course. This course does not have an intake commencing in Spring semester.

Assumed knowledge

Mathematics and any two units of English.

HSC Mathematics Extension 1 and English Advanced are recommended.

External articulation

Students who have completed the Diploma of Information Technology (Games Development) (19050) at TAFE NSW receive an exemption from three core subjects (31266, 48023, 48024) and 30 credit points of advanced standing, totalling 48 credit points of credit recognition.

Credit recognition

In addition to the external articulation with TAFE NSW, students who have previously undertaken other study at a university or other recognised tertiary education institution may be eligible for some academic credit for their prior study if the subjects previously completed are deemed by the Faculty of Engineering and Information Technology to be equivalent to subjects in the course.

The prior study must have been completed before commencement of this course, but no earlier than three years before commencement. Students must be able to demonstrate that their knowledge is current.

Credit recognition is not normally granted in this course for study completed at a private college except where UTS has an external articulation agreement with the college. TAFE IT diplomas and advanced diplomas completed within three years of enrolment may be granted some credit recognition. For further details see:

www.uts.edu.au/future-students/information-technology/it-undergraduate/it-undergraduate-credit-recognition

There are no exemptions granted for the networking subjects 31270, 31277 and 31283 without the successful completion of the challenge test for each of the these subjects. A challenge test is granted at enrolment time to students who have completed the CCNA curriculum (or CCNP) at a university and/or TAFE diploma level where the awarding institution is a CISCO Networking Academy. These challenge tests are always held in the week before the commencement of semester.

Course duration and attendance

The course can be completed in three years of full-time or six years of part-time study. For students who receive the 48 credit points in credit recognition, the course can be completed in two years of full-time or four years of part-time study. A significant number of subjects are offered in the evening but some daytime attendance is required for part-time students.

Course structure

Students are required to complete 144 credit points, comprising 48 credit points of IT core subjects, 48 credit points of games development core subjects, and 48 credit points of elective subjects. Eligible students who receive 48 credit points of credit recognition complete a total of 96 credit points of academic study.

Industrial training/professional practice

Industrial training is available as an additional year and students enrol into the Diploma in Information Technology Professional Practice (C20049) once they have secured suitable full-time employment. This incorporates a minimum of nine months full-time work experience with four supporting subjects at UTS.

Course completion requirements

STM90651 Core subjects (Information Technology) 48cp
STM90726 Core subjects (Games Development) 48cp
CBK90413 Two sub-majors/Electives 48cp
Total 144cp

Course diagram



Course program

Example programs are shown below for direct entry and TAFE NSW articulation entry.

Note: Subjects listed as options are only offered in a particular semester (or year) if there is sufficient demand and the necessary resources.

Direct entry
Year 1
Autumn semester
31268 Web Systems 6cp
31265 Communication for IT Professionals 6cp
31266 Introduction to Information Systems 6cp
48023 Programming Fundamentals 6cp
Spring semester
31269 Business Requirements Modelling 6cp
48024 Applications Programming 6cp
31270 Networking Essentials 6cp
31080 Digital Multimedia 6cp
Year 2
Autumn semester
31264 Introduction to Computer Graphics 6cp
31271 Database Fundamentals 6cp
31262 Introduction to Computer Game Design 6cp
Select 6 credit points of electives 6cp
Spring semester
Select one subject from the following: 6cp
31241 3D Computer Animation6cp 
31249 Computer Graphics Rendering Techniques6cp 
31251 Data Structures and Algorithms6cp 
31263 Introduction to Computer Game Programming6cp 
31104 Programming for Special Effects6cp 
Select 18 credit points of electives 18cp
Year 3
Autumn semester
31272 Project Management and the Professional 6cp
31102 Game Design Studio 1 6cp
Select one subject from the following: 6cp
31241 3D Computer Animation6cp 
31249 Computer Graphics Rendering Techniques6cp 
31251 Data Structures and Algorithms6cp 
31263 Introduction to Computer Game Programming6cp 
31777 Human-Computer Interaction6cp 
31104 Programming for Special Effects6cp 
Select 6 credit points of electives 6cp
Spring semester
31103 Game Design Studio 2 6cp
Select 18 credit points of electives 18cp
TAFE NSW articulation
Year 1
Autumn semester
31262 Introduction to Computer Game Design 6cp
31264 Introduction to Computer Graphics 6cp
31265 Communication for IT Professionals 6cp
31268 Web Systems 6cp
Spring semester
31269 Business Requirements Modelling 6cp
31270 Networking Essentials 6cp
31271 Database Fundamentals 6cp
31080 Digital Multimedia 6cp
Year 2
Autumn semester
31272 Project Management and the Professional 6cp
31102 Game Design Studio 1 6cp
Select one subject from the following: 6cp
31241 3D Computer Animation6cp 
31249 Computer Graphics Rendering Techniques6cp 
31251 Data Structures and Algorithms6cp 
31263 Introduction to Computer Game Programming6cp 
31777 Human-Computer Interaction6cp 
31104 Programming for Special Effects6cp 
Select 6 credit points of electives 6cp
Spring semester
31103 Game Design Studio 2 6cp
Select one subject from the following: 6cp
31241 3D Computer Animation6cp 
31249 Computer Graphics Rendering Techniques6cp 
31251 Data Structures and Algorithms6cp 
31263 Introduction to Computer Game Programming6cp 
31777 Human-Computer Interaction6cp 
31104 Programming for Special Effects6cp 
Select 12 credit points of electives 12cp

Honours

Students interested in research and who excel in their studies are eligible to undertake one additional full-time year of study in the Bachelor of Science (Honours) in Information Technology (C09019). The honours year is also available on a part-time basis over two years.

Professional recognition

Graduates are eligible for professional-level membership of the Australian Computer Society.

Other information

Further information is available from:

Building 10 Student Centre
telephone 1300 ask UTS (1300 275 887)
or +61 2 9514 1222
Ask UTS
www.ask.uts.edu.au