University of Technology, Sydney

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SMJ02066 Computer Graphics and Animation

The subjects in this sub-major provide the theoretical and practical knowledge that is required to understand and build modern 3D computer graphics applications. This knowledge is applied to building a ray tracer, producing a 3D computer animation and carrying out a computer graphics project. The project can be in any area of graphics; a popular topic recently has been to build a real time renderer using OpenGL.

Completion requirements

31264 Introduction to Computer Graphics 6cp
Select 18 credit points from the following options: 18cp
31262 Introduction to Computer Game Design6cp 
31263 Introduction to Computer Game Programming6cp 
31241 3D Computer Animation6cp 
31248 Computer Graphics Project6cp 
31249 Computer Graphics Rendering Techniques6cp 
31080 Digital Multimedia6cp 
Total 24cp