50158 Netcultures and Practices
UTS: Communication: Creative PracticeCredit points: 8 cp
Result Type: Grade, no marks
Requisite(s): 50117 Media Arts and Production 2 OR 50248 Media Arts and Production 2
These requisites may not apply to students in certain courses. See access conditions.
Handbook description
In this subject, students engage with the diversity of cultures and practices on the internet, and with the concepts and techniques involved in website development. Through lectures, tutorials, workshops and production exercises, students explore a range of websites and online communities, and gain core technical skills in website production. These include production skills for animation, streaming media and publishing for the internet. Students work individually or in groups to develop a small website.
Subject objectives/outcomes
At the completion of this subject, students are expected to be able to:
- extend creative and conceptual skills and critical thinking through investigating the various cultures and communities on the internet
- have some knowledge of aesthetics and internet industry issues
- develop website production concepts and skills involving relevant software and techniques
- extend technical and conceptual skills in developing new media projects through producing a prototype website
- have an overview of technical and conceptual and creative issues surrounding emerging internet technologies for the delivery of media rich content.
Contribution to graduate profile
On completing this subject students will:
- have developed specific basic skills in new media production which are applicable across a range of existing and emerging formats; including internet
- have some knowledge of aesthetics and new media industry issues, within the landscape of media production in general
- be aware of industry practices in new media production
- have had the opportunity to develop some conceptual skills and critical thinking in relation to various areas of media production
- be able to develop and critically revise their own work
- have had the opportunity to develop and work on a new media project
- have had the opportunity, as practitioners in a particular media industry, to apply existing skills to a new or related media.
Teaching and learning strategies
- Lectures and seminars and tutorials in most sessions
- In and out of class technical workshops
- In-class and out of class exercises
- Concept development
- Project synopsis presentations
- Project development.
Content
- Study of net cultures and practices in Australia and internationally
- Developing an idea, concept, project synopsis, and development, and then analysis of the final project
- Concepts and techniques for incorporating animated and interactive material into websites
- Emerging softwares and technologies enabling the delivery of rich media content across the internet
- Workshops and tutorials will examine a range of the technical challenges of internet delivery
- Students will familiarise themselves with programs commonly used as tools in web content production and authoring, and relevant emerging softwares and technologies.
Assessment
Assessment item 1: Animation and basic web authoring exercise
Objective(s): | a, c, d |
Weighting: | 25% |
Task: | Working individually, students complete a production exercise involving online animation and basic web authoring. |
Assessment criteria: |
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Assessment item 2: Project proposal
Objective(s): | a, b, c, d |
Weighting: | 25% |
Task: | Students must produce a proposal for their web project incorporating the following components:
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Assessment criteria: |
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Assessment item 3: Web project
Objective(s): | a, b, c, d, e, f |
Weighting: | 50% |
Task: | Working individually, students are to develop a website which engages with the issues and thematics of the subject. |
Assessment criteria: | Websites will be assessed equally in terms of production/technical skills and engagement with cultural/critical themes.
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Minimum requirements
Students are expected to read the subject outline to ensure they are familiar with the subject requirements. Since class discussion and participation in activities form an integral part of this subject, you are expected to attend, arrive punctually and actively participate in classes. If you experience difficulties meeting this requirement, please contact your lecturer. Students who have a reason for extended absence (e.g. illness) may be required to complete additional work to ensure they achieve the subject objectives.
Attendance is particularly important in this subject because it is based on a collaborative approach which involves essential workshopping and interchange of ideas. Students who attend fewer than ten classes are advised that their final work will not be assessed and that they are likely to fail the subject.
Indicative references
Due to the rapidly changing nature of this field, texts are updated regularly.
Online references are provided each semester.
Core texts include:
Peter Weibel and Timothy Druckrey (eds.) net_condition: art and global media, MIT Press, 2001
Timothy Druckrey (Editor), Ars Electronica: Facing the Future: A Survey of Two Decades Electronic Culture: History, Theory, and Practice, (Ars Electronica 1999)
Steven Holtzman, Digital Mosaics : The Aesthetics of Cyberspace (Touchstone, 1998)
Peter Lunenfeld (Editor) The Digital Dialectic : New Essays on New Media (MIT Press, Leonardo Book 2000)
Mark Dery , Escape Velocity : Cyberculture at the End of the Century (Grove Press, 1997)
Paul Virilio, The Information Bomb (London: Verso 2000).
