University of Technology, Sydney

Staff directory | Campus maps | Newsroom | What's on

32004 Game Programming

6cp; availability: MSc in Computing and Master of IT students
Postgraduate

This subject covers game-specific programming techniques, algorithms, game testing, game logic, multimedia programming, networking and server design and optimisation of real-time 3D rendering. Students gain sufficient knowledge to extend existing computer game engines or build a basic game engine from scratch.

Typical availability

Spring semester, City campus

Fee information

2009 contribution for post-2008 Commonwealth-supported students: $926.50
Note: Students who commenced prior to 1 January 2008 should consult the Student contribution charges for Commonwealth supported students
Not all students are eligible for Commonwealth Supported places.

2009 amount for undergraduate domestic fee-paying students: $2,500.00

Note: Fees for Postgraduate domestic fee-paying students and international students are charged according to the course they are enrolled in. Students should refer to the Annual Fees Schedule.

Subject EFTSL: 0.125

Access conditions

Note: The requisite information presented in this subject description covers only academic requisites. Full details of all enforced rules, covering both academic and admission requisites, are available at Access conditions and My Student Admin.