SMJ02066 Computer Graphics and Animation
The subjects in this sub-major provide the theoretical and practical knowledge that is required to understand and build modern 3D computer graphics applications. This knowledge is applied to building a ray tracer, producing a 3D computer animation and carrying out a computer graphics project. The project can be in any area of graphics; a popular topic recently has been to build a real time renderer using OpenGL.
Completion requirements
31264 Introduction to Computer Graphics | 6cp | |
Select 18 credit points from the following options: | 18cp | |
31262 Introduction to Computer Game Design | 6cp | |
31263 Introduction to Computer Game Programming | 6cp | |
31241 3D Computer Animation | 6cp | |
31248 Computer Graphics Project | 6cp | |
31249 Computer Graphics Rendering Techniques | 6cp | |
Total | 24cp |
