University of Technology, Sydney

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SMJ02066 Computer Graphics and Animation

The subjects in this sub-major provide the theoretical and practical knowledge that is required to understand and build modern 3D computer graphics applications. This knowledge is applied to building a ray tracer, producing a 3D computer animation and carrying out a computer graphics project. The project can be in any area of graphics; a popular topic recently has been to build a real time renderer using OpenGL.

Completion requirements

31264 Introduction to Computer Graphics 6cp
Select 18 credit points from the following options: 18cp
31262 Introduction to Computer Game Design6cp 
31263 Introduction to Computer Game Programming6cp 
31241 3D Computer Animation6cp 
31248 Computer Graphics Project6cp 
31249 Computer Graphics Rendering Techniques6cp 
Total 24cp