This subject considers the future of innovation in the entertainment industries: arts, film broadcasting, music, gaming and telecommunications.
Innovation and technological convergence creates opportunities for new and enhanced leisure and social activities. These developments raise controversies in the industries, affecting old media regulation, intellectual property laws, cultural policy, content regulation, competition and innovation policy.
Topics considered include regulation via national law reform, international treaties, industry bodies, industry standards, opinion makers, and technologies of control (digital rights management DRM, surveillance, tracking).