This subject covers game-specific programming techniques, algorithms, game testing, game logic, multimedia programming, networking and server design and optimisation of real-time 3D rendering. Students gain sufficient knowledge to extend existing computer game engines or build a basic game engine from scratch.
2008 contribution for post-2008 Commonwealth-supported students: $907.50
Note: Students who commenced prior to 1 January 2008 should consult the Student contribution charges for Commonwealth supported students
Not all students are eligible for Commonwealth Supported places.
2008 amount for undergraduate domestic fee-paying students: $2,532.00
Note: Fees for Postgraduate domestic fee-paying students and international students are charged according to the course they are enrolled in. Students should refer to the Annual Fees Schedule.
Subject EFTSL: 0.125