31004 Introduction to Game Programming
6cp;
availability: undergraduate degree students
Requisite(s): 31140 Introduction to Computer Graphics
This subject covers game-specific programming techniques, algorithms, game testing, game logic, multimedia programming, networking and server design and optimisation of real-time 3D rendering. Students gain sufficient knowledge to extend existing computer game engines or build a basic game engine from scratch.
Typical availability
Spring semester, City campus
2007 contribution for post-2004 Commonwealth-supported students: $889.75
2007 amount for undergraduate domestic fee-paying students: $2,370.00
Subject EFTSL: 0.125
Note: The above fees are applicable in 2007 for Commonwealth-supported students who commenced after 2004 and domestic fee-paying undergraduate students only. Pre-2005 Commonwealth-supported students should consult the
Student contribution charges for Commonwealth supported students webpage.
Not all students are eligible for Commonwealth supported places, and not all subjects are available to Commonwealth supported students. Domestic fee-paying students and international students should refer to the
Fees webpage.
Note: The requisite information presented in this subject description covers only academic requisites. Full details of all enforced rules, covering both academic and admission requisites, are available at
Access conditions and My Student Admin.