University of Technology SydneyHandbook 2006

31004 Introduction to Game Programming

6cp; availability: undergraduate degree students
Requisite(s): 31140 Introduction to Computer Graphics

This subject covers game-specific programming techniques, algorithms, game testing, game logic, multimedia programming, networking and server design and optimisation of real-time 3D rendering. Students gain sufficient knowledge to extend existing computer game engines or build a basic game engine from scratch.

Typical availability

Spring semester, City campus

Fee information

2006 contribution for 2005/06 commencing Commonwealth-supported undergraduate students: $872.38
2006 amount for undergraduate domestic fee-paying students: $2,310.00
Subject EFTSL: 0.125
Note: The above fees are applicable in 2006 for 2005/06 commencing Commonwealth-supported and domestic fee-paying undergraduate students only. Pre-2005 Commonwealth-supported undergraduate students should consult the Student contribution charges for Commonwealth supported students webpage.
Not all students are eligible for Commonwealth supported places, and not all subjects are available to Commonwealth supported students. Other students (such as postgraduate students and international students) should refer to the Fees webpage.

Access conditions

Note: The requisite information presented in this subject description covers only academic requisites. Full details of all enforced rules, covering both academic and admission requisites, are available at Access conditions and My Student Admin.