31002 Introduction to Computer Game Design
6cp;
availability: undergraduate degree students
Requisite(s): 60 credit points of completed study OR 31488 Programming Foundations
These requisites may not apply to students in certain courses. See access conditions.
Designing and building computer games is a challenging task. This subject focuses on the software technologies (such as graphics, networks, software design and artificial intelligence) used in computer games and covers basic interactive design, interface design, game design documentation and play mechanics through hands-on projects.
Typical availability
Autumn semester, City campus
2006 contribution for 2005/06 commencing Commonwealth-supported undergraduate students: $872.38
2006 amount for undergraduate domestic fee-paying students: $2,310.00
Subject EFTSL: 0.125
Note: The above fees are applicable in 2006 for 2005/06 commencing Commonwealth-supported and domestic fee-paying undergraduate students only. Pre-2005 Commonwealth-supported undergraduate students should consult the
Student contribution charges for Commonwealth supported students webpage.
Not all students are eligible for Commonwealth supported places, and not all subjects are available to Commonwealth supported students. Other students (such as postgraduate students and international students) should refer to the
Fees webpage.
Note: The requisite information presented in this subject description covers only academic requisites. Full details of all enforced rules, covering both academic and admission requisites, are available at
Access conditions and My Student Admin.